Factions

In Arcadia, many different factions currently exist. Some are countries, while others are just powerful organizations. Here is a list of the currently known one:


 * Kansari: The Ulfen settlers who were the first recorded Avistani humans to encounter people on Arcadia gave them the derogatory nickname "skraelings", but the people were known in Arcadia as the Kansari. The Kansari were originally hostile to the colonists of Valenhall, attacking with arrows and tomahawks, until unknown Ulfen diseases thinned their ranks. Today, the Kansari and nearby Mahwek live in uneasy balance with the Ulfen and other Avistani settlers
 * Mahwek: The Mahwek people dominate northeastern Arcadia, and are the most populous and well-known Arcadian ethnicity to the continent's Avistani settlers. The nation of Degasi is mostly comprised of Mahwek, as are three other nations that join it in a trade coalition that protects and regulates the Avistani colonies.
 * Three Craters: Three Craters is a city-state in the barren, skymetal-rich Land of Northern Lakes, a region east of Degasi on the continent of Arcadia. It exports machines, including the metallic climbers commonly used to traverse Segada's terraced geography.
 * Valenhall: Valenhall is the oldest and largest Inner Sea colony in Arcadia. It is a place where the great lords of the Lands of the Linnorm Kings come to die after embarking on one final voyage, island hopping across the northern reaches of the Arcadian Ocean. Those who reach Valenhall believe they have ascended to their final reward on another plane.
 * Elesomare: The Andoran settlement of Elesomare was founded as a timber and agricultural colony during that nation's pre-revolutionary days, and is but one of a number of small Andoran villages dotting Arcadia's eastern seaboard. Long under the thumb of the Lumber Consortium, the colonists have recently been able to free themselves from that organization's iron-fisted control. Because of the great distance between Elesomare and the homeland, the Eagle Knights have done little to reverse this trend. Elesomare exists with the heavily regulated permission of four Arcadian nations, including Degasi, through the Segada Protocol.
 * Anchor's End: Anchor's End is a Chelish settlement known for its extensive gold-mining operations. It is of great interest to House Thrune, as it is among that nation's most lucrative colonies. Chelish ships bound for Anchor's End generally depart their homeland from the western port of Kintargo. A second Chelish colony, Canorus, was struck by disaster in 4714 AR, and its survivors abandoned the colony for Anchor's End.  Anchor's End (and Canorus, until its abandonment) exists under the protection, and with the heavily regulated permission, of four Arcadian nations, including Degasi, through the Segada Protocol.
 * Eagle Knights of the Golden Legion: The Eagle Knights of the Golden Legion are commanded by General Hedrik Traxxus and operate alongside the Andorna's military. Members of the Golden Legion act as elite adjunct units, doubling as field commanders and trainers depending on the need. The Golden Legion's primary role is to guard Andoran's borders and its interior trade routes and keep a watchful eye on the nation's wilder regions. Its members include Golden Legionnaires. A new branch of the Golden Legion has been created and sent to New Almas to act as security and law enforcement. This branch is commanded by Captain Andrec Traxxus, the son of General Hedrik Traxxus.
 * The Aspis Consortium: No merchant guild was willing to ship to Arcadia for the needed goods of Arcadia, except for Aspis Consortium. Andoran struck a deal to only work with them for the needs of their newest colony, so long as they keep their prices fair. Thus, they have to give a status of the results to the Andoran government on a monthly basis, to prove that the prices are fair. As such, strict rules are imposed to the merchants and craftsmen of New Almas.